
Name: Adopt Bryan Wilks
Author: pintocat
Version: 2.1.1
Date: 2/3/2012
Category: Companions
Download: http://fallout3nexus.com/downloads/file.php?id=12936


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Description:
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This adds dialogue to Bryan Wilks, letting you adopt him. He is voiced using re-purposed vanilla sound files. There is currently no speech, disposition, karma, or other checks. You can adopt him starting at the point where you look for a place for him to live. If you have already placed him in a home, you can go there and adopt him from there. If you sold him, you're out of luck.

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Details:
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Adopt Bryan Wilks!

This adds dialogue to Bryan Wilks, letting you adopt him. He is voiced using re-purposed vanilla sound files. There is currently no speech, disposition, karma, or other checks. You can adopt him starting at the point where you look for a place for him to live. If you have already placed him in a home, you can go there and adopt him from there. If you sold him, you're out of luck.

You can adopt him starting at quest stage 60, when looking for a place to live. You can also adopt him after you've placed him in a home, if you've done this in a saved game already, but not if you sold him to Paradise Falls.

His new dialogue is voiced using vanilla kid voices.

Features:
* Adopt him.   He can be a follower, or stay at your house.
* Teach him not to fear ants anymore, so he will fight alongside you. (Mini-quest) [NEW in 2.0]
* Levels up stats and skills alongside the player (emphasis on small guns, melee, and sneak) [NEW in 2.1]
* Custom-textured baseball bat, Custom-textured dartgun (no ammo needed), .32 caliber pistol (no ammo needed), a visible backpack -- each toggleable through dialog. [NEW in 2.1]
* Trade inventory.
* Trade "backpack" (a second, separate inventory). [NEW in 2.0]
* Send him to deposit contents of "backpack" into suitcase, wherever you placed it. [NEW in 2.0]
* A portable suitcase container. [NEW in 2.0]
* Tell him where you live (This is for return purposes when firing him)
* Fire him, with choice to send him to: 
* -- a player-specified home (this option isn't available until you've shown him where your home is, above).
* -- any home you got permission for (Vera Weatherly or Little Lamplight)
* -- Grayditch home
* Hire him, if fired.
* Wait.
* Wait, and sandbox in a small radius. [NEW in 2.0]
* Follow.

2/3/2012 - Updated in 2.1.1:
*Added the Suitcase mesh that was in 2.0 but forgotten in 2.1
*Slight edits to his sandbox AI packages.


1/31/2012 - New in 2.1:
*Added custom-textured baseball bat (add/remove through dialog)
*Added custom-textured dart gun (no ammo needed) (add/remove through dialog)
*Added .32 caliber pistol (no ammo needed) (add/remove through dialog)
*Added visible backpack (add/remove through dialog)
*Set stats and skills to level up alongside player (primary skills: small guns, sneak, melee)
*Added an inventory icon for Bryan's suitcase.
*Added additional greetings when he's hired (6 phrases)
*Added additional greetings when he's Fired (6 phrases)
*Added additional goodbyes (8 phrases)
*Fixed "These!" miniquest, so the Entomologist path actually requires player to have the perk.

1/9/2012 - New in 2.0:
*Fixed his AI package while fired to the player home --  he will now sandbox there.
*Also Added a second "wait" command to sandbox in the immediate area.
*A mini-quest, titled "These!", where you can teach him confidence to fight. Either kill ants in his presence, or talk to him with the Entomologist perk. Must be adopted by you, to start the quest.
*A tracking quest that shows you his location, his suitcase's location (if placed), your home marker location (if set), and his current "home" if fired. This quest is active after completion of the vanilla quest, "These!", when you tell him the ants are defeated.
*A suitcase for Bryan (added to your inventory after you adopt him). Dropping it will create a container. 
*Sneak-activating the placed suitcase will pick it back up (dumping the contents into your inventory)
*Trade with his "backpack" inventory; this is a second inventory. You can send him running to deposit his backpack's contents into his Suitcase, if that is placed in the world.
*Added ability to get him additional homes even after you adopted him yourself.


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Requirements:
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Fallout 3 Patch 1.7

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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.

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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

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Compatibility:
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This adds a script to Bryan, and modifies the MS04 quest script to add some variables. 
As far as I can tell with FO3edit, the Unofficial Patch does NOT touch this quest script, so it should be fine.

Gifts4Kids has a special Bryan part; this works, but not while he is adopted or living at the player house; only while he is living alone, with Vera, or LL, or has been fired to one of the above. Gifts4Kids checks the quest status and I use those same flags, changing them to track where he is staying currently. Gifts4Kids doesn't check on this mod's new "stayplayer" variable.

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Bugs/Issues:
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No known issues so far, please let me know if you find any.

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History:
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2.0 1/9/2012 - Large update. New in 2.0:
*Fixed his sandboxing while fired to the player home.

*Added a second "wait" command to sandbox in the immediate area.

*A mini-quest, titled "These!", where you can teach him confidence to fight. Either kill ants in his presence, or talk to him with the Entomologist perk. Must be adopted by you, to start the quest.

*A tracking quest that shows you his location, his suitcase's location (if placed), your home marker location (if set), and his current "home" if fired. This quest is active after completion of the vanilla quest, "These!", when you tell him the ants are defeated.

*A suitcase for Bryan (added to your inventory after you adopt him). Dropping it will create a container. 

*Sneak-activating the placed suitcase will pick it back up (dumping the contents into your inventory)

*Trade with his "backpack" inventory; this is a second inventory. You can send him running to deposit his backpack's contents into his Suitcase, if that is placed in the world.

*Added ability to get him additional homes even after you adopted him yourself.

1.0 6/4/2010 - Initial Release

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Contact:
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Bethesda forums: pintocat
Nexus sites: pintocat

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Recommended Mods:
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Gifts4Kids
Game For Wilks

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Credits:
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Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.

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Tools Used:
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GECK
Fallout 3 ReadMe Generator

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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
