
======================================
LAKEVIEW README FILE  Rev 2.2        Vince Bly   May 2007 
======================================



-------------
OVERVIEW
-------------

Lakeview is a small home located on the shore of Lake Rumare, southwest of the Imperial City.  It's furnished with a warm bed, places to sit by a cozy fire, and plenty of safe places to store your stuff in an organized manner.  Although it's free, the front door is locked.  You'll need to go to the basement (entrance around back) and get the key from the witch who lives down there.  She's quite tough and has a very bad attitude. 

There's also a small campsite by the big rock a few paces east southeast from the house.

## 'Nothing fancy, no uber items, just a nice place to come home to. ##



----------------------
REVISION HISTORY
----------------------

Rev 2.2 removes a significant bug that could affect in-game loading of a saved game!  Although you could always load a game from the main menu or load a quicksave game, under some circumstances Lakeview could cause a CTD if you tried to return to the main menu or load a named save game.  It took a long time to discover this problem and longer still to solve it.  I apologize to any users who were inconvenienced by this.  The culprit was a "deleted" reference.  Other changes are minor: a cushion for the reading chair, an improved chandelier and gas light control, and a few tweaks here and there.

Rev 2.1 enhances Lakeview's interior.  A three-position adjustable center lamp has been added to the chandelier.  Just reach up to adjust it.  Combined with the two-position adjustable outer lamps (panel by the door), the interior lighting can be adjusted to suit just about everyone's taste.  The east fireplace can now be lit for those really cold days.  Just click on it.  Also, that fireplace has been decorated with a static version of the beautiful elven shield--in theme with the swords above the west fireplace.

Rev 2.0 contained no bug fixes although all remaining links to other parts of Oblivion were removed, making Lakeview a "clean" mod, more robust, and less likely to conflict with other mods.  Rev. 2.0 did include many small changes to enhance the sense of place and believability of Lakeview. 

Rev 1.1 added the mailbox and fixed a problem with the desk.  This made all containers on the main floor of Lakeview and the barrel by the campsite safe for long term storage (each has a unique name and is set to not respawn). 

CREDITS: Thanks to Rtwesan for his play testing and valuable suggestions.



--------------------------------------------------
INSTALLING LAKEVIEW FOR THE FIRST TIME
--------------------------------------------------

1) As always, it's a good idea to make a save of your game before installing any mod.

2) Double-click on the file LakeviewR22.zip and extract all into your \Oblivion\Data subdirectory.  This will place Lakeview2.esp and its Readme file in your \Data subdirectory and other files in your \Data\Meshes\Lakeview and \Data\Textures\Lakeview subdirectories.

3) When you start Oblivion, click on "Data Files".  One of the files listed should be "Lakeview2.esp (Player File)."  Click on the square to the left so that an "X" shows in it. Then Click 'OK'.

4) Now click on "Play" and enjoy.  You can verify that Lakeview is there by fast traveling to the "Imperial City Waterfront" and walking up the stairs and through the opening in the wall to the southwest.   If the Oblivion option "Distant Landscape" is checked, you should see the house on the other side of the lake.  (You will be able to fast travel to Lakeview once you've been there).



----------------------------------------
UPDATING LAKEVIEW FROM Rev 2.x 
----------------------------------------

1) Make a regular savegame from anywhere except Lakeview's interior.  Also, rename Lakeview2.esp in your Oblivion\Data subdirectory to Lakeview2esp.bak.   Although you will probably never need this backup, it's good to have it, just in case.

2) Install LakeviewR22.zip as described in steps 2) and 3) above and you are good to go.  This revision does not require a reset from Rev 2.0 or 2.1, so all your equipment should be where you left it, although you should check to make sure.



----------------------------------------
UPDATING LAKEVIEW FROM Rev 1.x
----------------------------------------

1) Move away from Lakeview and its immediate surroundings and save your game.  Make sure to make a regular named save, not just a quicksave or autosave.

2) Return to Lakeview and remove all your belongings from the Lakeview containers.  You can store them in your inventory or any safe place away from Lakeview.  The Old Bridge, a couple of minutes walk south east from Lakeview, is convenient.  Just drop the heaviest items on the ground if you need to, keeping the rest in your inventory.

3) Make another regular save and exit the game.

4) Double-click on the file LakeviewR22.zip and extract all into your \Oblivion\Data subdirectory.  This will place Lakeview2.esp and this Readme file in your \Data subdirectory and other files in your \Data\Meshes\Lakeview and \Data\Textures\Lakeview subdirectories.

5) Start Oblivion, click on "Data Files", and place an "X" beside the new "Lakeview2.esp".  Make sure you do not have a X next to the earlier version of Lakeview.

6) Start the game and travel back to Lakeview.  

7) Although you will no longer have the Lakeview key in you inventory, you should still have the Goblin Totem Staff (you did save it, didn't you?). Look in the mailbox next to the door.  If you have the Goblin Totem Staff in your inventory, the mailbox will open and you can get the spare key.  If you don't have the staff, you'll have to fight the witch again. 




--------
NOTES:
--------

Make sure you kill the witch and get the key and the Goblin Totem Staff from her dead body.  You'll need the key to gain entry to the main floor.  The goblin staff is a great weapon and may come in handy if you ever need to update Lakeview--so keep it.  In the extremely unlikely event that you go down to the basement and the witch is not there, exit the game and restart, loading your last save before entering the basement.

Also, there is a very rare case where you can beat the witch, but not get the staff.  Since it is so rare and has only happened when fighting the witch at her full power, it is difficult to determine the exact cause.  I believe what happens is, if you have a very long, drawn-out fight with the witch, she may use up all the charges in her staff, so it will not be on or near her dead body.  Since no future major revisions are planned, this isn't so important anymore.

