Shrine of Kynareth

Oblivion. 10% Playing, 90% Modding.

Display Skill Perk Effects

May 18, 2020 My Mods Version 1.4

This mod takes the idea of Alek's skill perk descriptions to the next level. While the original mod just displayed static texts, this mod was written from scratch to take into account all available game settings. Have a mod that changes sneak damage multiplier or light armor perk bonuses? No problem. In some cases, it will (at least try, lol) to print fitting text: For example if heavy armor encumbrance is 0, it will display "does not encumber", while if a mod changes the multiplier to something like 50%, it will say "encumbers only 50%."

For some mods it also displays additional perks. Mods currently supported are (some effects will only be displayed if enabled in those mods):

- Maskar's Oblivion Overhaul
  Shows how many animals you can tame with speechcraft
  Shows which weapon and armor you can equip with skill based equipment restrictions
  Shows sneak damage bonus for currently equipped weapon
- Av Latta Magicka
  Shows all magic school perks
  Shows magic sneak damage for touch and target
  Note: Av Latta Magicka already displays potion and summon limit itself
- Oscuro's Oblivion Overhaul
  Shows which locks you can pick with security (this isn't 100% accurate, as the values for locks have a pretty wide range)
- Skill based harvest chance
  Shows modifier for harvest chance if static bonuses are chosen
  Shows double harvest on master if active
- Vanilla Combat Enhanced
  Shows dagger sneak bonus (there was no room for shortsword and sleeping)
  Removes clear % when dynamic calculation of block disarming is active
  All other game settings should (hopefully) work by default, too
- Supreme Magicka
  Shows magic sneak damage bonus
  Shows potion limits if they differ from vanilla (vanilla: 4/4/4/4/4)
- Bashing Reworked
  Matched the Hand to Hand and Blocking descriptions

The mod will initialize itself on game load and then again a few seconds later, to grab the last struggling game settings that are modified via scripts on game start. It will then update the perk texts every 30 seconds or so, to try and avoid having impact on performance, but still cover mods that alter game settings as the character progresses.

There is an ini file that's not needed for the mod to work, but if this ini file is placed in Oblivion/Data/ini, you can use it to override each perk description. Perhaps you are using a lesser known mod that adds an effect, then you can just add it there. Please check the instruction on top of the ini file, if you want to use it.

2020-05-20: Added support for Maskar's Unarmored Skill and DialogTweaks mecantile investment
2020-05-30: The 1.2 update that has been out on nexus for a while. Fixes correctly resetting the levelup perk texts and adds enchanting and pickpocket custom skill.
2021-02-21: Updated to current Av Latta version, no longer displays potion count if av latta controls it.
2021-04-25: Updated to 1.3.2, fixing some perks to match Av Latta updates.
Updated to 1.3.3, fixing some perks to match Av Latta updates.
2021-11-07: Updated to 1.4, fixing some perks to match Av Latta updates, the new FormID of Unarmored and adding support for Real Time Lockpicking

Direct download, file size: 20.5 KiB

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